In Khassid, Cleric Domains represent the sacred aspect of a god’s power that a cleric is most closely aligned with. Mechanically, this is the cleric’s subclass, chosen at 3rd level. The domain determines the nature of their divine magic, the spells they wield, and the role they play within the world—and within their faith.
While players select a domain at 3rd level, in the world of Khassid this moment is often marked by a turning point: a vision, a moment of crisis, a divine encounter, or a personal revelation. These events don’t decide the domain—they affirm it. The path may have already been unfolding since the cleric first felt the call of the divine.
Each deity grants one or more domains that reflect their unique spheres of influence. Choosing a domain is both a mechanical decision and a story opportunity, tying the cleric to the will of their god and to the great divine accords that shape the fate of the world.
Air | Anarchy | Balance | Control | Corruption |
Dream | Earth | Faith | Fire | Fortune |
Guile | Necrocracy | Reaper | Slayer | Sunrise |
Time | Torment | Water | ||