The Dûn-Karr 

Lords of Stone and Flame

The gods of the Barazûn are ancestral powers—unyielding and eternal, as much a part of dwarven life as stone, fire, and oath. Each is honored not in temples alone, but in daily craft, in the laws of the clan, in the keeping of memory. Though they are worshiped as divine aspects—reflections of greater truths across creation—they are uniquely dwarven, shaped by toil, tradition, and time. It is whispered among the loremasters that their faith was born in another crystal sphere, long since broken and lost to time. Yet their presence remains unshaken, their voices still heard in the ring of forge-hammers and the silence of ancestral halls. To the Barazûn, the gods are not distant—they are kin, and they endure.

Ardena Stoneharp, The Memory-Keeper

(Greater Power)

Cleric Domains: Faith, Dream

Goddess of Cultural Heritage, Oral Tradition, and Legacy
Ardena is the song that lingers after the feast, the name that endures through fire and stone. Said to have sung the First Lament after the Cataclysm, she became the living memory of the Barazûn. Her voice carries the lineage of kin long departed, preserving not only deeds but the meaning behind them. Bards, loremasters, and clan historians pray to her in quiet awe, lest a single tale be forgotten.

Ardena’s memory is flawless, her compassion endless—but her silence is rare. For when she weeps, the mountains mourn.


Beldrun Emberforge, The Flamewright

(Greater Power)
Cleric Domains: Faith, Fire

God of Craft, Creation, Flame, and the Artisan’s Calling

Beldrun is the glowing core of every forge, the divine spark behind every masterwork. He taught the Barazûn to shape metal with reverence, not pride, and to honor the flame as a sacred gift. His hammer is both tool and prayer, each strike a syllable in the ancient hymn of creation. Worshipped by smiths, architects, and inventors, Beldrun’s temples resound with ringing steel and quiet devotion.

His wrath, however, is like molten iron—slow, consuming, and final.


Dorran Deepdelve, The Vault-Seeker

(Intermediate Power)

Cleric Domains: Faith, Earth

God of Subterranean Depths, Hidden Lore, and Bound Mysteries

Dorran watches from the deep—where light does not reach, and secrets lie untouched for ages. It was he who first carved the roots of the mountain halls, teaching his people to listen for truth beneath the stone. His priests are keepers of old pacts and seekers of lost wisdom, sworn to unveil only what is meant to be known.

To worship Dorran is to walk the thin line between curiosity and caution. Some who dig too deep do not return—not out of punishment, but preservation.


Dralina Emberbraid, The Hearth-Judge

(Greater Power)

Cleric Domains: Faith, Control

Goddess of Law, Duty, and Clan Stewardship

Dralina is the stone upon which every Barazûn home is founded. She governs justice not as a blade, but a bond—tempered, enduring, and earned. Hers is the voice in the clan council, the hand that lifts the fallen, and the heart that will not break. When dwarves swear oaths of kinship, loyalty, or vengeance, they do so in her name.

She abides no corruption, no cowardice. In her gaze, all are equal; in her silence, judgment has already come.


Durgron Blackbarrow, The Oath-Breaker

(Lesser Power)

Cleric Domains: Faith, Corruption

God of Exile, Broken Bonds, and the Forsaken

Once a brother to the gods of stone, Durgron fell by treachery and pride. He is the patron of the cast-out, the deceiver, the bitter whisperer in shadowed halls. His temples are rare and hidden, his worship outlawed—but his presence endures in broken clans and dark bargains.

Some say he seeks to remake the Barazûn in his image: fractured, vengeful, free of honor. Others say he weeps beneath the world, forgotten by all but the mad.


Fayra Heartflame, The Hearthmother

(Greater Power)

Cleric Domains: Faith, Sunrise, Life

Goddess of Family, Kinship, and Domestic Peace

Fayra’s fire is the first lit in a newborn’s home and the last to dim when the old pass on. She is warmth without weakness, the quiet strength of the gathered table and the holding hand. Worshipped most often by mothers, cooks, and caregivers, she embodies the soul of the Barazûn—stoic, nurturing, fierce in love.
Her rites are simple: a meal shared, a song remembered, a promise kept. She does not demand temples. Every hearth is her altar.


Harrak Stoneward, The Shield-Father

(Intermediate Power)

Cleric Domains: Faith, Balance

God of Walls, Watchfulness, and Courage Under Siege

Harrak stands where others fall. It is he who taught the Barazûn to build not only with stone, but with trust. His sigil marks the gates of strongholds and the hearts of defenders. When the horns sound and the shadows press close, his name is the rallying cry.
Paladins and sentinels call upon him to shield the weak, to hold the line, to never yield. He does not promise victory—but he blesses the stand.


Korvra Hearthgold, The Steward of Plenty

(Intermediate Power)

Cleric Domains: Faith

Goddess of Wealth, Trade, and Responsible Craft

Korvra turns the wheel of coin and consequence. She is neither hoarder nor beggar but teaches stewardship, fair dealing, and measured gain. Her followers believe prosperity is a trust, not a trophy, and her golden scales weigh more than silver.
Traders leave offerings at her roadside shrines, and every honest ledger bears her mark. Greed, to Korvra, is a sickness of the spirit—one cured only by generosity and labor.


Morgrin Fireguard, The Iron Valor

(Greater Power)

Cleric Domains: Faith, Fortune

God of Honorable Combat, Glory, and Warrior Virtue

Morgrin does not revel in war—he reveres it. To fight for clan, for kin, for truth: this is the path he blesses. Clad in scorched plate and crowned in flame, he walks beside warriors who face death with dignity.

His creed is discipline, not fury; courage, not bloodlust. Morgrin’s temples are found near barracks, drill fields, and places where great battles turned the tide. He does not bless conquest—but he honors the last one standing.


Norvok Ironshroud, The Death-Warder

(Intermediate Power)

Cleric Domains: Faith, Reaper

God of Restful Passing, Ancestral Guardians, and Burial Rites

Norvok walks the soul-road that runs beneath the mountains, guiding the Barazûn dead to their honored rest. His priests perform the last rites, speaking names over iron-shrouded tombs that echo for generations.

He is the silence after the final breath, the guardian of bones, and the judge of the forgotten. But Norvok does not mourn—he remembers. The greatest dwarves live on in his halls, ever vigilant, ever watching.


Thalmir Runehold, The Lore-Father

(Intermediate Power)

Cleric Domains: Faith, Secrets

God of Runes, Records, and the Wisdom of the Ancients

It was Thalmir who first etched meaning into stone and word, who taught the Barazûn the secrets of language and law. His runes hold power, not only arcane, but moral—a single symbol may carry truth, fate, or warning.

Scribes, judges, and archivists revere him, as do mages who walk the lawful path. His temples are libraries, vaults of etched stone lit by blue flame. His silence is that of deep thought, not disinterest.


Tolgrin Ironflare, The Wayfarer

(Lesser Power)

Cleric Domains: Faith, Wanderer

God of Wanderers, Stories, and New Horizons

Tolgrin is the god who left the mountain to find what lay beyond—and returned with wonder, laughter, and scars. He is the patron of explorers, diplomats, and exiles. His tales are lessons wrapped in wit, and his faith is found more often under starlight than under stone.

His priests wear many cloaks and speak many tongues, but always carry his sigil: a flame rising from a traveler’s staff. He teaches that even stone may walk, and stories are the truest maps.

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