Balance Domain

“All things in time, all forces in motion. Harmony is not stillness—it is the dance of opposing truths.”
—Verse of the Equilibrant Archive

Clerics of the Balance Domain are chosen by gods who cherish equilibrium over extremity. Whether between law and chaos, life and death, or creation and destruction, these clerics restore the scales when they tip too far. Some serve as impartial judges; others, as quiet stewards of natural or moral harmony. Worshipers of Aeru, Kieron, Naelis, and The Wild often walk this path.


Balance Domain Spells

You gain domain spells at the cleric levels listed in the Balance Domain Spells table. These spells are always prepared and don’t count against the number of spells you can prepare.

Cleric LevelSpells
3rdshield, entangle, calm emotions, mirror image
5thprotection from energy, dispel magic
7thfreedom of movement, wall of fire
9thgreater restoration, wall of force

Scales of the Divine

3rd-Level Balance Domain Feature

You are a living conduit of balance. You gain proficiency in either Insight or Arcana (your choice), and you cannot be surprised while conscious.

In addition, when you cast a spell that restores hit points to a creature, you can choose one creature within 30 feet of you that you can see. That creature takes radiant or necrotic damage (your choice) equal to your Wisdom modifier (minimum of 1). You can use this feature a number of times equal to your Wisdom modifier per long rest.


Channel Divinity: Equilibrium

3th-Level Balance Domain Feature

You can use your Channel Divinity to level the field instantly.

As an action, choose any number of creatures within 30 feet of you. Until the start of your next turn, those creatures roll all attack rolls, ability checks, and saving throws without advantage or disadvantage, regardless of effects attempting to impose them. A creature immune to being charmed is unaffected.


Tipping the Scales

6th-Level Balance Domain Feature

You can direct divine symmetry to affect those in tension.

When you cast a spell of 1st level or higher that targets only one creature, you can cause it to also affect a second creature within 10 feet of the original target. That second creature must have at least one alignment axis opposite to the original (Law-Chaos or Good-Evil).

You can use this feature a number of times equal to your Wisdom modifier per long rest.


Perfect Counter

10th-Level Balance Domain Feature

You punish disruption with divine precision.

When a creature within 30 feet of you deals damage or restores hit points to another creature, you can use your reaction to force the source to make a Wisdom saving throw against your spell save DC. On a failure, they take radiant or necrotic damage (your choice) equal to your cleric level. On a success, they take half.

You can use this reaction a number of times equal to your Wisdom modifier per long rest.


Balance Incarnate

14th-Level Balance Domain Feature

You are the harmony within the storm.

Whenever a creature within 30 feet of you rolls with advantage or disadvantage on an attack roll, saving throw, or ability check, you can use your reaction to cancel it after it’s declared but before it’s rolled.In addition, you always have greater restoration prepared, and it doesn’t count against your prepared spells.

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